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Driving Faster Than a Human Player

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Applications of Evolutionary Computation (EvoApplications 2011)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 6624))

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Abstract

TORCS car racing bots have improved significantly in the last years. We show that accurate curvature information for the upcoming corners enables offline learning a near-optimal driving style that consistently beats an expert human player (and the fastest currently known bots). Generalization to other tracks often, but not always succeeds, so that the method is extended by an online error correction mechanism well suited to the warmup phase of the Simulated Car Racing Championships.

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© 2011 Springer-Verlag Berlin Heidelberg

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Quadflieg, J., Preuss, M., Rudolph, G. (2011). Driving Faster Than a Human Player. In: Di Chio, C., et al. Applications of Evolutionary Computation. EvoApplications 2011. Lecture Notes in Computer Science, vol 6624. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-20525-5_15

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  • DOI: https://doi.org/10.1007/978-3-642-20525-5_15

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-20524-8

  • Online ISBN: 978-3-642-20525-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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