Abstract
In soccer games, a performance indicator is defined as a selection of action variables that aims to define all aspects of accomplishment of the game goals. However their perception during the match is extremely difficult. Over the years, soccer has been used in many research areas including the robotic international soccer competition, RoboCup. The aim of this research project is to present a comparison study, performed to detect similarities between these two games (Human versus Robotic Simulation 2D soccer). Having an off-line automatic event detection tool as a base, a collection of final game statistics was done and the Mann-Whitney test was used to verify their statistical significance. The results show that the most frequent events occurred in both types of game are successful passes. In what concerns stopped game situation types, in both types of games, the most frequent one is the Throw in situation (Human-59,8%, versus Robotic-74,1%) and the less frequent is the Corner situation (Human-13,7%, versus Robotic-10,3%). Some differences still reside, especially in the frequency of set pieces and the action prior the goal.
Chapter PDF
References
Dufour, W.: Computer-assisted scouting in soccer. In: Reilly, T., Lees, A., Davids, K., Murphy, W.J. (eds.) SF, London, pp. 160–166 (1993)
Garganta, J., Maia, J., Basto, F.: Analysis of goal-scoring patterns in European top level soccer teams. In: Reilly, T., Bangsbo, J., Hughes, M. (eds.) SF III, pp. 246–250. E and FN Spon, London (1997)
Hughes, M., Franks, I.: Analysis of passing sequences, shots and goals in soccer. JSS 23(5), 509–514 (2005)
Jinshan, X., Xiakone, C., Yamanaka, K., Matsumoto, M.: Analysis of the goals in the 14th World Cup. In: Reilly, T., Clarys, J., Stibbe, A. (eds.) SF II, pp. 203–205. E. and FN Spon, London (1993)
Kitano, H., Tambe, M., Stone, P., Veloso, M., Noda, I., Osawa, E., Asada, M.: The RoboCup Synthetic Agents Challenge. In: Kitano, H. (ed.) RoboCup 1997. LNCS, vol. 1395, pp. 62–73. Springer, Heidelberg (1998)
Lau, N., Reis, L.: FC Portugal - High-level Coordination Methodologies in Soccer Robotics. In: Lima, P. (ed.) Robotic Soccer, pp. 167–192. Itech Education and Publishing, Vienna (2007)
Michailidis, C., Michailidis, I., Papaiakovou, G., Papaiakovou, I.: Analysis and evaluation of way and place that goals were achieved during the European Champions League of Football 2002-2003. Sports Organization 2(1), 48–54 (2004)
Noda, I., Matsubara, H., Hiraki, K., Frank, I.: Soccer Server: A Tool for Research on Multiagent Systems. Applied AI 12, 233–250 (1998)
Piecniczk, A.: Preperation of football teams for Mundial Competition in 1986. Communication to 9th UEFA course for National Coaches (1983)
Reep, C., Benjamin, B.: Skill and chance in ball game. JRSS, A 131, 581–585 (1968)
Reilly, T.: Energetics of high intensity exercise (soccer) with particular reference to fatigue. JSS 15, 257–263 (1997)
Reis, L.P., Lau, N.: FC Portugal Team Description: RoboCup 2000 Simulation League Champion. In: Stone, P., Balch, T., Kraetzschmar, G.K. (eds.) RoboCup 2000. LNCS (LNAI), vol. 2019, pp. 29–40. Springer, Heidelberg (2001)
Reis, L.P., Lau, N., Oliveira, E.C.: Situation Based Strategic Positioning for Coordinating a Team of Homogeneous Agents. In: Hannebauer, M., Wendler, J., Pagello, E. (eds.) ECAI-WS 2000. LNCS (LNAI), vol. 2103, pp. 175–197. Springer, Heidelberg (2001)
Yiannakos, A., Armatas, V.: Evaluation of the goal scoring patterns in European Championship in Portugal 2004. IJPAS Vol 6(1), 178–188(11) (2004)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2011 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Abreu, P., Costa, I., Castelão, D., Reis, L.P., Garganta, J. (2011). Human vs. Robotic Soccer: How Far Are They? A Statistical Comparison. In: Ruiz-del-Solar, J., Chown, E., Plöger, P.G. (eds) RoboCup 2010: Robot Soccer World Cup XIV. RoboCup 2010. Lecture Notes in Computer Science(), vol 6556. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-20217-9_21
Download citation
DOI: https://doi.org/10.1007/978-3-642-20217-9_21
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-20216-2
Online ISBN: 978-3-642-20217-9
eBook Packages: Computer ScienceComputer Science (R0)