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Emotion Based User Interaction in Multimedia Educational Applications

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Part of the book series: Communications in Computer and Information Science ((CCIS,volume 50))

Abstract

Towards building an affective educational system we explore the human-computer interaction that is based on two modalities, namely the computer’s keyboard and the computer’s microphone. The resulting system is affective by having the ability to recognize human emotional signals, as well as by being able to generate emotions for pedagogical educational reasons. Both for the recognition and for the generation of emotions within the educational environment we have incorporated two sophisticated theories that are used as mechanisms for human-machine emotional interaction. The first mechanism emerges from a well known decision making theory, while the second mechanism uses quite recent findings in the area of cognitive psychology. In our research, we have investigated the recognition of emotions from the above mentioned modalities with respect to six basic emotional states, namely happiness, sadness, surprise, anger and disgust as well as the emotion-less state which we refer to as neutral. The purpose of the incorporation of the supplementary emotional interaction between users and computers was to assist the educational processes in e-learning applications and also to support the instructors’ work during their authoring duties.

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Alepis, E., Virvou, M., Kabassi, K. (2011). Emotion Based User Interaction in Multimedia Educational Applications. In: Cordeiro, J., Ranchordas, A., Shishkov, B. (eds) Software and Data Technologies. ICSOFT 2009. Communications in Computer and Information Science, vol 50. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-20116-5_21

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  • DOI: https://doi.org/10.1007/978-3-642-20116-5_21

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-20115-8

  • Online ISBN: 978-3-642-20116-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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