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Abstract

The popularity of Computer Science and Telecommunication Engineering as intended majors among incoming students has been declining during the last years. Several research groups are joining efforts and creating tools to reverse this dangerous trend for industry in Western countries. “Rebeca through the looking glass” is an educational serious game based on Alice -an initiative from Carnegie Mellon University- that tries to approach and to facilitate the teaching of object-oriented programming to young students. Its multilingual interface is an intuitive and visual 3D environment, designed to motivate their curiosity and encourage them to study ICT (Information and Communication Technologies) careers, without having to cope with frustrating syntax errors or enigmatic core dumps. This paper describes the keys of this new development, and our first experiences in the deployment of Rebeca in Educational Centers.

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© 2011 Springer-Verlag Berlin Heidelberg

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Andrés, D.M., Mendoza, Á.M., Fernández, S.M., Pérez, L.P. (2011). Rebeca Through the Looking Glass: A 3D Adventure to Learn to Program. In: Abraham, A., Corchado, J.M., González, S.R., De Paz Santana, J.F. (eds) International Symposium on Distributed Computing and Artificial Intelligence. Advances in Intelligent and Soft Computing, vol 91. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-19934-9_28

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  • DOI: https://doi.org/10.1007/978-3-642-19934-9_28

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-19933-2

  • Online ISBN: 978-3-642-19934-9

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