Abstract
Bounding volume hierarchies approximate complex objects with simple-shaped bounding volumes. For many time-critical applications, such as collision detection and real-time rendering, the bounding volume hierarchy is used instead of the original geometry to simplify the related computation, e.g. the intersection queries.
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© 2011 Zhejiang University Press, Hangzhou and Springer-Verlag Berlin Heidelberg
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Bao, H., Hua, W. (2011). Variational OBB-Tree Approximation for Solid Objects. In: Real-Time Graphics Rendering Engine. Advanced Topics in Science and Technology in China. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-18342-3_6
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DOI: https://doi.org/10.1007/978-3-642-18342-3_6
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