Abstract
This chapter is concerned with the basics of real-time rendering, namely the graphics rendering pipeline, graphics representation and illumination model. The terms graphics pipeline or rendering pipeline mostly refer to state-of-the-art methods of rasterization-based rendering, supported by commodity graphics hardware. Its main function is to synthesize or to render 2D raster images with given 3D scene information including scene geometry, virtual camera, lights, material as well as different types of texture, etc.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Akenine-Möller T, Haines E, Hoffman N (2008) Real-Time Rendering (3rd Edition). A K Peters, Ltd., Natick
Ashikhmin M, Shirley P (2000) An anisotropic phong BRDF model. J. Graph. Tools 5,2: 25–32
Cook R, Torrance K (1982) A reflection model for computer graphics. ACM Transactions on Graphics 1: 7–24
Cheslack-postava E, Wang R, Akerlund O, Pellacini F (2008) Fast, realistic lighting and material design using nonlinear cut approximation. ACM Trans. Graph., 27,5: 1–10
Debevec P (2008) Rendering synthetic objects into real scenes: bridging traditional and image-based graphics with global illumination and high dynamic range photography. In: ACM SIGGRAPH 2008 Classes, New York, 1–10
Duer A (2005) On the Ward model for global illumination. Technical report
Kautz J, Sloan P, Lehtinen J (2005) Precomputed radiance transfer: theory and practice. In: Fujii J, ACM SIGGRAPH 2005 Courses, New York, 1
Lafortune E, Foo SC, Torrance K, Greenberg D (1997) Non-linear approximation of reflectance functions. Computer Graphics, Annual Conference Series, 31: 117–126
Nicodemus FE, Richmond JC, Hsia JJ, Ginsberg IW, Limperis T (1992) Geometrical considerations and nomenclature for reflectance. In: Radiometry, Wolff LB, Shafer SA, Healey G, Eds. Jones And Bartlett Publishers, Inc. Physics-Based Vision: Principles and Practice. Jones and Bartlett Publishers, Sudbury, 94–145
Ng R, Ramamoorthi R, Hanrahan P (2003) All-frequency shadows using non-linear wavelet lighting approximation. In: ACM SIGGRAPH Papers, ACM Press, New York, 376–381
Phong BT (1975) Illumination for computer generated pictures. Commun. ACM 18,6: 311–317
Sloan P, Kautz J, Snyder J (2002) Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments. In: Proceedings of the 29th Annual Conference on Computer Graphics and interactive Techniques, San Antonio, Texas
Tsai Y, Shih Z (2006) All-frequency precomputed radiance transfer using spherical radial basis functions and clustered tensor approximation. ACM Trans. Graph. 25,3: 967–976
Ward G (1992) Measuring and modeling anisotropic reflection. Computer Graphics, Annual Conference Series, 26: 265–273
Wang J, Ren P, Gong M, Snyder J, Guo B (2009) All-frequency rendering of dynamic, spatially-varying reflectance. In: ACM SIGGRAPH Asia 2009 Papers, New York, 1–10
Author information
Authors and Affiliations
Rights and permissions
Copyright information
© 2011 Zhejiang University Press, Hangzhou and Springer-Verlag Berlin Heidelberg
About this chapter
Cite this chapter
Bao, H., Hua, W. (2011). Basics of Real-Time Rendering. In: Real-Time Graphics Rendering Engine. Advanced Topics in Science and Technology in China. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-18342-3_2
Download citation
DOI: https://doi.org/10.1007/978-3-642-18342-3_2
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-18341-6
Online ISBN: 978-3-642-18342-3
eBook Packages: Computer ScienceComputer Science (R0)