Skip to main content

Introduction

  • Chapter

Part of the book series: Advanced Topics in Science and Technology in China ((ATSTC))

Abstract

In this chapter, we are going to introduce the main parts of most rendering engines and, briefly, their functionality. Fig. 1.1 shows a classical structure of a rendering engine. In this graph, the rendering engine is composed of offline toolkits and a runtime support environment. The offline toolkit mainly comprises the tools that export data from the third party modeling software and the tools which perform some pre-operations to the Scene Model. These pre-operations include simplification, visibility pre-computation, lighting pre-computing and data compression. Besides these tools, the more advanced rendering engine includes some special effects generators. The main parts supported in Runtime are Scene Model, Scene Model Management, Scene Graph Traversal and Render. The applications call Scene Model Management and Scene Graph Traversal to run the rendering engine. In the following paragraphs, we will give a brief description of the core parts of the runtime support environment.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   119.00
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Hardcover Book
USD   159.00
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2011 Zhejiang University Press, Hangzhou and Springer-Verlag Berlin Heidelberg

About this chapter

Cite this chapter

Bao, H., Hua, W. (2011). Introduction. In: Real-Time Graphics Rendering Engine. Advanced Topics in Science and Technology in China. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-18342-3_1

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-18342-3_1

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-18341-6

  • Online ISBN: 978-3-642-18342-3

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics