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e-Training DS: An Authoring Tool for Integrating Portable Computer Science Games in e-Learning

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Advances in Web-Based Learning – ICWL 2010 (ICWL 2010)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 6483))

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Abstract

This paper presents e-Training DS, an instructor-oriented toolkit for the integration of portable game consoles in modern e-learning environments (e.g. Moodle TM). The tool is based on a general model in which the instructor maintains a library of mini-games that are easily produced by customizing generic game patterns (e.g. a simple jigsaw puzzle). The authors can then compile a working set of mini-games and distribute it to the students so that they can play using their own portable game devices. Moreover, the game packs produced with e-Training DS can track the students’ activity and send the results to the back-end e-learning environment. In this manner instructors can evaluate the students’ performance using the facilities provided by the e-learning system. While e-Training DS is focused on the Computer Science field and the Nintendo DS TM game console, the approach proposed can be repurposed for other knowledge areas and devices.

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Tornero, R., Torrente, J., Moreno-Ger, P., Manjón, B.F. (2010). e-Training DS: An Authoring Tool for Integrating Portable Computer Science Games in e-Learning. In: Luo, X., Spaniol, M., Wang, L., Li, Q., Nejdl, W., Zhang, W. (eds) Advances in Web-Based Learning – ICWL 2010. ICWL 2010. Lecture Notes in Computer Science, vol 6483. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-17407-0_27

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  • DOI: https://doi.org/10.1007/978-3-642-17407-0_27

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-17406-3

  • Online ISBN: 978-3-642-17407-0

  • eBook Packages: Computer ScienceComputer Science (R0)

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