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Logos, Pathos, and Entertainment

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Culture and Computing

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 6259))

Abstract

Various new entertainments using information and media technologies have emerged and have been accepted among people all over the world. Casual and heavy games, communications using mobile phones, blogs, and twitters are such kinds of new entertainments. It is important to discuss the basic characteristics of such entertainment and to which direction they would direct our societies. In this paper, a comparative study of entertainment in developing countries vs. developed countries, in old days and in nowadays will be carried out. Also future relationship between entertainment and our society will be described.

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© 2010 Springer-Verlag Berlin Heidelberg

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Nakatsu, R. (2010). Logos, Pathos, and Entertainment. In: Ishida, T. (eds) Culture and Computing. Lecture Notes in Computer Science, vol 6259. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-17184-0_11

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  • DOI: https://doi.org/10.1007/978-3-642-17184-0_11

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-17183-3

  • Online ISBN: 978-3-642-17184-0

  • eBook Packages: Computer ScienceComputer Science (R0)

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