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Angular Momentum Control in Coordinated Behaviors

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Motion in Games (MIG 2010)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 6459))

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Abstract

This paper explores the many uses of angular momentum regulation and its role in the synthesis of coordinated motion generated with physically based characters. Previous investigations in biomechanics, robotics, and animation are discussed and a straightforward organization is described for distinguishing the needs and control approaches of various behaviors including stepping, walking and standing balance. Emphasis is placed on creating robust response to large disturbances as well as on the types of characteristic movements that can be generated through the control of angular momentum.

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© 2010 Springer-Verlag Berlin Heidelberg

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Zordan, V. (2010). Angular Momentum Control in Coordinated Behaviors. In: Boulic, R., Chrysanthou, Y., Komura, T. (eds) Motion in Games. MIG 2010. Lecture Notes in Computer Science, vol 6459. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-16958-8_12

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  • DOI: https://doi.org/10.1007/978-3-642-16958-8_12

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-16957-1

  • Online ISBN: 978-3-642-16958-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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