Abstract
The traditional sculptures with posture and beauty are created by the fingers of sculptors, and these traditional techniques cannot be replaced by contemporary computer technologies. However, based on the development of 3D scanning technology, computers have more influences on sculptures. In terms of preservation, the sculptures can be permanently preserved in the form of a computer triangular mesh surface, which could be stored and distributed in any digital formats, and also can be replicated by rapid prototyping or computer automatic cutting. The aim of this project intends to permanently preserve four serious sculptures of a famous sculptor, Mr. Tien-Seng Poo, from the early Taiwan history. In addition, this project is not only proposing a standard process from 3D scanning to texture mapping, but also demonstrating some applications of exhibition, such as virtual reality, augmented reality, and rapid prototype, at the end of this project.
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Huang, YH. (2010). The Digital Archive of Sculptures of Tien-Shen Poo in Early Taiwan History. In: Ioannides, M., Fellner, D., Georgopoulos, A., Hadjimitsis, D.G. (eds) Digital Heritage. EuroMed 2010. Lecture Notes in Computer Science, vol 6436. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-16873-4_26
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DOI: https://doi.org/10.1007/978-3-642-16873-4_26
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