Abstract
Artificial Intelligence methods open up new possibilities in interactive storytelling, enabling the creation of believable characters with rich personalities and emotions, interactive story systems that incorporate player interaction into the construction of dynamic plots, and story generation systems that capture large and well-formed collections of potential stories. The goal of these approaches is not to replace human authorship, but rather to move human authorship to a meta-level, and thus to support a richness and depth of player interaction that is not otherwise possible. However, there are significant authoring challenges in creating AI-based interactive stories. This talk will describe current research efforts to support authors in telling stories in this new medium.
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© 2010 Springer-Verlag Berlin Heidelberg
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Mateas, M. (2010). The Authoring Challenge in Interactive Storytelling. In: Aylett, R., Lim, M.Y., Louchart, S., Petta, P., Riedl, M. (eds) Interactive Storytelling. ICIDS 2010. Lecture Notes in Computer Science, vol 6432. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-16638-9_1
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DOI: https://doi.org/10.1007/978-3-642-16638-9_1
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-16637-2
Online ISBN: 978-3-642-16638-9
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