Abstract
The ability to move is an important characteristic of the human condition and an important aspect for interactive settings. The role of body movement however was not addressed with priority in human computer interaction until now. In this paper we explore the possibilities and issues for usability and user experience research utilizing body motion data. We provide an overview of relevant related work and report the setup and initial results of two studies utilizing body motion capture. We discuss the experiences made in using motion capture approaches for human computer interaction research and provide an outlook on future directions of research.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Johansson, G.: Visual Perception of Biological Motion and a Model for Its Analysis. Perception Psychophysics 14(2), 201–211 (1973)
Moeslund, T.B., Hilton, A., Krüger, V.: A survey of advances in vision-based human motion capture and analysis Comput. Image Underst. 104(2), 90–126 (2006)
Sigal, L., Black, M.J.: Guest Editorial: State of the Art in Image- and Video-Based Human Pose and Motion Estimation. Int. J. Comput. Vision 87(1-2), 1–3 (2010)
Bianchi-Berthouze, N., Kim, W.W., Patel, D.: Does Body Movement Engage You More in Digital Game Play? and Why? In: Paiva, A.C.R., Prada, R., Picard, R.W. (eds.) ACII 2007. LNCS, vol. 4738, pp. 102–113. Springer, Heidelberg (2007)
Pasch, M., Berthouze, N., van Dijk, E., Nijholt, A.: Motivations, Strategies, and Movement Patterns of Video Gamers Playing Nintendo Wii Boxing. In: ECAG 2008 (2008)
Knight, J.F., Bristow, H.W., Anastopoulou, S., Baber, C., Schwirtz, A., Arvanitis, T.N.: Uses of accelerometer data collected from a wearable system Personal Ubiquitous Comput., vol. 11(2), pp. 117–132. Springer, Heidelberg (2007)
Williamson, J., Murray-Smith, R., Hughes, S.: Shoogle: excitatory multimodal interaction on mobile devices. In: Proceedings of the SIGCHI conference on Human factors in computing systems, CHI 2007, pp. 121–124. ACM, New York (2007)
Biehl, J.T., Adamczyk, P.D., Bailey, B.P.: DJogger: a mobile dynamic music device. In: CHI 2006 extended abstracts on Human factors in computing systems, CHI 2006. ACM, New York (2006)
Consolvo, S., McDonald, D.W., Toscos, T., Chen, M.Y., Froehlich, J., Harrison, B., Klasnja, P., LaMarca, A., LeGrand, L., Libby, R., Smith, I., Landay, J.A.: Activity sensing in the wild: a field trial of ubifit garden. In: Proceeding of the twenty-sixth annual SIGCHI conference on Human factors in computing systems, CHI 2008, pp. 1797–1806. ACM, New York (2008)
Hafner, V.V., Bachmann, F.: Human-Humanoid Walking Gait Recognition Humanoids 2008. In: 8th IEEE-RAS International Conference on Humanoid Robots (2008)
Schou, T., Gardner, H.J.: A Wii remote, a game engine, five sensor bars and a virtual reality theatre. In: Proceedings of the 19th Australasian conference on Computer-Human Interaction, OZCHI 2007, pp. 231–234. ACM, New York (2007)
Schlömer, T., Poppinga, B., Henze, N., Boll, S.: Gesture recognition with a Wii controller. In: Proceedings of the 2nd international conference on Tangible and embedded interaction, TEI 2008, pp. 11–14. ACM, New York (2008)
Schreiber, M., Wilamowitz-Moellendorff, M., Bruder, R.: New Interaction Concepts by Using the Wii Remote. In: Proceedings of the 13th International Conference on Human-Computer Interaction. Part II, pp. 261–270. Springer, Heidelberg (2009)
Patten, J., Recht, B., Ishii, H.: Interaction techniques for musical performance with tabletop tangible interfaces. In: Proceedings of the 2006 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE 2006, p. 27. ACM, New York (2006)
Collins, A.E.: Exploring tabletop file system interaction. In: CHI 2007 Extended Abstracts on Human Factors in Computing Systems, CHI 2007, pp. 2171–2176. ACM, New York (2007)
Ravi, N., Dandekar, N., Mysore, P., Littman, M.L.: Activity recognition from accceleration data American Association for Artificial Intelligence (2005)
Györbiro, N., Fabian, A., Homanyi, G.: An activity recognition system for mobile phones Mob. Netw. Appl. 14(1), 82–91 (2009)
Yang, J.-Y., Wang, J.-S., Chen, Y.-P.: Using acceleration measurements for activity recognition: An effective learning algorithm for constructing neural classifiers. Pattern Recognition Letters 29(16), 2213–2220 (2008)
Dittrich, W.H., Troscianko, T., Lea, S.E., Morgan, D.: Perception of emotion from dynamic point-light displays represented in dance. Perception 25 (1996)
Montepare, J.M., Goldstein, S.B., Clausen, A.: The identification of emotions from gait information. Journal of Nonverbal Behavior 11 (1987)
Geoff, L., Saarikallio, S., Toiviainen, P.: Personality traits correlate with characteristics of music-induced movement. In: 7th Triennial Conference of European Society for the Cognitive Sciences of Music, ESCOM 2009 (2009)
Gafurov, D., Snekkenes, E.: Gait recognition using wearable motion recording sensors. EURASIP J. Adv. Signal Process, Hindawi Publishing Corp. 2009, 1–16 (2009)
Berthouze, N.: Body movement as a means to modulate engagement in computer games. In: Workshop on Whole body Interaction II: The future of the human body, HCI 2008 (2008)
Riskind, J.H., Gotay, C.C.: Physical posture: Could it have regulatory or feedback effects on motivation and emotion? Motivation and Emotion 6 (1982)
Moen, J.: From hand-held to body-worn: embodied experiences of the design and use of a wearable movement-based interaction concept. In: Proceedings of the 1st International Conference on Tangible and Embedded Interaction, TEI 2007, pp. 251–258. ACM, New York (2007)
Lindley, S.E., Le Couteur, J., Berthouze, N.L.: Stirring up experience through movement in game play: effects on engagement and social behavior. In: Proceeding of the CHI 2008 SIGCHI Conference on Human Factors in Computing Systems. ACM, New York (2008)
Izard, C.: Four Systems for Emotion Activation: Cognitive and Noncognitive Processes. Psychological Review 100 (1993)
Desmet, P., Overbeeke, C., Tax, S.: Designing products with added emotional value: development and application of an approach for research through design. The Design Journal 4(1) (2001)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2010 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Schrammel, J., Paletta, L., Tscheligi, M. (2010). Exploring the Possibilities of Body Motion Data for Human Computer Interaction Research. In: Leitner, G., Hitz, M., Holzinger, A. (eds) HCI in Work and Learning, Life and Leisure. USAB 2010. Lecture Notes in Computer Science, vol 6389. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-16607-5_20
Download citation
DOI: https://doi.org/10.1007/978-3-642-16607-5_20
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-16606-8
Online ISBN: 978-3-642-16607-5
eBook Packages: Computer ScienceComputer Science (R0)