Abstract
This article describes the improvement of a model of collaborative design for the ceramic industry. A new stakeholder playing a crucial role is now included in the design process, i.e. the customer. Specifically, we present a pilot validation study for the framework that aims to analyse how the environment, experiences and reference criteria of different types of the customers (commercial dealers, final users, architects and interior designers, etc.) can affect their preferences. Information about these customer preferences could be very useful for designers during the early stages of product development. A multidisciplinary approach to the problem can introduce substantial improvements in defining a truly collaborative design chain.
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Agost, MJ., Vergara, M. (2010). Taking the Customer into Account in Collaborative Design. In: Luo, Y. (eds) Cooperative Design, Visualization, and Engineering. Lecture Notes in Computer Science, vol 6240. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-16066-0_27
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DOI: https://doi.org/10.1007/978-3-642-16066-0_27
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-16065-3
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