Abstract
Preparing a facial mesh to be animated requires a laborious manual rigging process. The rig specifies how the input animation data deforms the surface and allows artists to manipulate a character. We present a method that automatically rigs a facial mesh based on Radial Basis Functions (RBF) and linear blend skinning approach. Our approach transfers the skinning parameters (feature points and their envelopes, ie. point-vertex weights), of a reference facial mesh (source) - already rigged - to the chosen facial mesh (target) by computing an automatic registration between the two meshes. There is no need to manually mark the correspondence between the source and target mesh. As a result, inexperienced artists can automatically rig facial meshes and start right away animating their 3D characters, driven for instance by motion capture data.
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Dutreve, L., Meyer, A., Orvalho, V., Bouakaz, S. (2010). Easy Rigging of Face by Automatic Registration and Transfer of Skinning Parameters. In: Bolc, L., Tadeusiewicz, R., Chmielewski, L.J., Wojciechowski, K. (eds) Computer Vision and Graphics. ICCVG 2010. Lecture Notes in Computer Science, vol 6374. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-15910-7_38
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DOI: https://doi.org/10.1007/978-3-642-15910-7_38
Publisher Name: Springer, Berlin, Heidelberg
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