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Designing an Expressive Avatar of a Real Person

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Intelligent Virtual Agents (IVA 2010)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 6356))

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Abstract

The human ability to express and recognize emotions plays an important role in face-to-face communication, and as technology advances it will be increasingly important for computer-generated avatars to be similarly expressive. In this paper, we present the detailed development process for the Lifelike Responsive Avatar Framework (LRAF) and a prototype application for modeling a specific individual to analyze the effectiveness of expressive avatars. In particular, the goals of our pilot study (n = 1,744) are to determine whether the specific avatar being developed is capable of conveying emotional states (Ekmanös six classic emotions) via facial features and whether a realistic avatar is an appropriate vehicle for conveying the emotional states accompanying spoken information. The results of this study show that happiness and sadness are correctly identified with a high degree of accuracy while the other four emotional states show mixed results.

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Lee, S., Carlson, G., Jones, S., Johnson, A., Leigh, J., Renambot, L. (2010). Designing an Expressive Avatar of a Real Person. In: Allbeck, J., Badler, N., Bickmore, T., Pelachaud, C., Safonova, A. (eds) Intelligent Virtual Agents. IVA 2010. Lecture Notes in Computer Science(), vol 6356. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-15892-6_8

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  • DOI: https://doi.org/10.1007/978-3-642-15892-6_8

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-15891-9

  • Online ISBN: 978-3-642-15892-6

  • eBook Packages: Computer ScienceComputer Science (R0)

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