Abstract
A wireless transmission channel with multipacket reception capability is expected to be a common feature of next generation telecommunication systems. Probability of correctly receiving simultaneously transmitted packets at the base station in a given time slot depends on the number of transmitted packets as well as the geographical proximity of the transmitter to the base station. This paper formulates a congestion game with player-specific costs to model the situation, characterizes its Nash equilibrium and analyses the slot allocation at the operating point.
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References
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Sanyal, D.K., Chakraborty, S., Chattopadhyay, M., Chattopadhyay, S. (2010). Congestion Games in Wireless Channels with Multipacket Reception Capability. In: Das, V.V., Vijaykumar, R. (eds) Information and Communication Technologies. ICT 2010. Communications in Computer and Information Science, vol 101. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-15766-0_29
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DOI: https://doi.org/10.1007/978-3-642-15766-0_29
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-15765-3
Online ISBN: 978-3-642-15766-0
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