Improving Video Game Development: Facilitating Heterogeneous Team Collaboration through Flexible Software Processes

  • Juergen Musil
  • Angelika Schweda
  • Dietmar Winkler
  • Stefan Biffl
Part of the Communications in Computer and Information Science book series (CCIS, volume 99)


Based on our observations of Austrian video game software development (VGSD) practices we identified a lack of systematic processes/method support and inefficient collaboration between various involved disciplines, i.e. engineers and artists. VGSD includes heterogeneous disciplines, e.g. creative arts, game/content design, and software. Nevertheless, improving team collaboration and process support is an ongoing challenge to enable a comprehensive view on game development projects. Lessons learned from software engineering practices can help game developers to increase game development processes within a heterogeneous environment. Based on a state of the practice survey in the Austrian games industry, this paper presents (a) first results with focus on process/method support and (b) suggests a candidate flexible process approach based on Scrum to improve VGSD and team collaboration. Results showed (a) a trend to highly flexible software processes involving various disciplines and (b) identified the suggested flexible process approach as feasible and useful for project application.


Video games Software Process Improvement Flexible Software Processes Scrum Survey 


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Copyright information

© Springer-Verlag Berlin Heidelberg 2010

Authors and Affiliations

  • Juergen Musil
    • 1
  • Angelika Schweda
    • 1
  • Dietmar Winkler
    • 1
  • Stefan Biffl
    • 1
  1. 1.Christian Doppler Laboratory for, Software Engineering Integration for Flexible Automation Systems, Institute of Software Technology and Interactive SystemsVienna University of TechnologyViennaAustria

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