Abstract
We apply techniques drawn from interactive media art in fieldwork for social inclusion. Advanced mobile media and grassroots DIY techniques are used to bring creative practice with digital media into community based outreach work. We use these techniques in a participatory context that encourages the co-production of cultural output. We triangulate across artistic practice, technology engineering, and the social sciences to leverage methods from digital media art practice in contexts that result in social innovation.
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Tanaka, A., Gaye, L., Richardson, R. (2010). Co-production and Co-creation: Creative Practice in Social Inclusion. In: Nakatsu, R., Tosa, N., Naghdy, F., Wong, K.W., Codognet, P. (eds) Cultural Computing. ECS 2010. IFIP Advances in Information and Communication Technology, vol 333. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-15214-6_17
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DOI: https://doi.org/10.1007/978-3-642-15214-6_17
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