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Agent-Oriented Control in Real-Time Computer Games

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Programming Multi-Agent Systems (ProMAS 2009)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 5919))

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Abstract

We introduce a new methodology that allows to apply techniques and methods from agent-oriented programming (AOP) to computer games. To this end, we introduce an underlying model based on agents, controllable entities, and an agents-entities-relation. Then we elaborate on a method how to steer several controllable entities through an environment with a single agent. Finally, we show how AOP can be used to implement several agents based on the method.

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Behrens, T.M. (2010). Agent-Oriented Control in Real-Time Computer Games. In: Braubach, L., Briot, JP., Thangarajah, J. (eds) Programming Multi-Agent Systems. ProMAS 2009. Lecture Notes in Computer Science(), vol 5919. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-14843-9_17

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  • DOI: https://doi.org/10.1007/978-3-642-14843-9_17

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-14842-2

  • Online ISBN: 978-3-642-14843-9

  • eBook Packages: Computer ScienceComputer Science (R0)

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