Abstract
We introduce a new methodology that allows to apply techniques and methods from agent-oriented programming (AOP) to computer games. To this end, we introduce an underlying model based on agents, controllable entities, and an agents-entities-relation. Then we elaborate on a method how to steer several controllable entities through an environment with a single agent. Finally, we show how AOP can be used to implement several agents based on the method.
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Behrens, T.M. (2010). Agent-Oriented Control in Real-Time Computer Games. In: Braubach, L., Briot, JP., Thangarajah, J. (eds) Programming Multi-Agent Systems. ProMAS 2009. Lecture Notes in Computer Science(), vol 5919. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-14843-9_17
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DOI: https://doi.org/10.1007/978-3-642-14843-9_17
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