Abstract
In this paper, a Pac-Man player (agent) is trained based on four neural networks. The motivation is to demonstrate how computational intelligence techniques can be used to simulate the self-learning process of human players with minimum prior knowledge about the game and basic rationality in their behaviors. Experimental results show that, on a simplified version of the original Pac-Man game, the agent can achieve reasonable scores after only a handful of trials. This performance is in contrast to existing work on evolving Pac-Man agents where thousands of trials and huge amount of computational efforts are typically required.
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Yuan, B., Li, C., Chen, W. (2010). Training a Pac-Man Player with Minimum Domain Knowledge and Basic Rationality. In: Huang, DS., McGinnity, M., Heutte, L., Zhang, XP. (eds) Advanced Intelligent Computing Theories and Applications. ICIC 2010. Communications in Computer and Information Science, vol 93. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-14831-6_23
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DOI: https://doi.org/10.1007/978-3-642-14831-6_23
Publisher Name: Springer, Berlin, Heidelberg
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