Abstract
This paper describes an approach, where an O3D-based virtual environment for learning cultural heritage is combined with a game environment to provide a friendly environment that makes learning more pleasant. We describe the game flow, design approach, and the exploration-based O3D API for creating interactive learning environment first. By using interactive teaching and learning system and multimedia exhibition methods, the game can arouse the enthusiasm of players’ learning.
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Wang, L., Guo, Jw., Yang, Cl., Zhao, Hs., Meng, Xx. (2010). O3D-Based Game Learning Environments for Cultural Heritage Online Education. In: Zhang, X., Zhong, S., Pan, Z., Wong, K., Yun, R. (eds) Entertainment for Education. Digital Techniques and Systems. Edutainment 2010. Lecture Notes in Computer Science, vol 6249. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-14533-9_43
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DOI: https://doi.org/10.1007/978-3-642-14533-9_43
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-14532-2
Online ISBN: 978-3-642-14533-9
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