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O3D-Based Game Learning Environments for Cultural Heritage Online Education

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Entertainment for Education. Digital Techniques and Systems (Edutainment 2010)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 6249))

Abstract

This paper describes an approach, where an O3D-based virtual environment for learning cultural heritage is combined with a game environment to provide a friendly environment that makes learning more pleasant. We describe the game flow, design approach, and the exploration-based O3D API for creating interactive learning environment first. By using interactive teaching and learning system and multimedia exhibition methods, the game can arouse the enthusiasm of players’ learning.

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© 2010 Springer-Verlag Berlin Heidelberg

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Wang, L., Guo, Jw., Yang, Cl., Zhao, Hs., Meng, Xx. (2010). O3D-Based Game Learning Environments for Cultural Heritage Online Education. In: Zhang, X., Zhong, S., Pan, Z., Wong, K., Yun, R. (eds) Entertainment for Education. Digital Techniques and Systems. Edutainment 2010. Lecture Notes in Computer Science, vol 6249. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-14533-9_43

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  • DOI: https://doi.org/10.1007/978-3-642-14533-9_43

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-14532-2

  • Online ISBN: 978-3-642-14533-9

  • eBook Packages: Computer ScienceComputer Science (R0)

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