Advertisement

FlexTorque: Exoskeleton Interface for Haptic Interaction with the Digital World

  • Dzmitry Tsetserukou
  • Katsunari Sato
  • Susumu Tachi
Part of the Lecture Notes in Computer Science book series (LNCS, volume 6192)

Abstract

We developed a novel haptic interface FlexTorque that enables realistic physical interaction with real (through teleoperation system) and Virtual Environments. The idea behind FlexTorque is to reproduce human muscle structure, which allows us to perform dexterous manipulation and safe interaction with environment in daily life. FlexTorque suggests new possibilities for highly realistic, very natural physical interaction in virtual environments. There are no restrictions on the arm movement, and it is not necessary to hold a physical object during interaction with objects in virtual reality. Because the system can generate strong forces, even though it is light-weight, easily wearable, and intuitive, users experience a new level of realism as they interact with virtual environments.

Keywords

Exoskeleton haptic display haptic interface force feedback  Virtual Reality game controller 

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. 1.
    Wii Remote. Nintendo Co. Ltd., http://www.nintendo.com/wii/what/accessories
  2. 2.
    PHANTOM OMNI haptic device. SensAble Technologies, http://www.sensable.com/
  3. 3.
    Hayashi, T., Kawamoto, H., Sankai, Y.: Control Method of Robot Suit HAL Working as Operator’s Muscle using Biological and Dynamical Information. In: IEEE/RSJ International Conference on Intelligent Robots and Systems, pp. 3063–3068. IEEE Press, New York (2005)Google Scholar
  4. 4.
    Raytheon Sarcos Exoskeleton, http://www.raytheon.com/
  5. 5.
    Murayama, J., Bougrila, L., Luo, Y., Akahane, K., Hasegawa, S., Hirsbrunner, B., Sato, M.: SPIDAR G&G: a Two-handed Haptic Interface for Bimanual VR Interaction. In: EuroHaptics, pp. 138–146. Springer, Heidelberg (2004)Google Scholar
  6. 6.
    Richard, P., Chamaret, D., Inglese, F.-X., Lucidarme, P., Ferrier, J.-L.: Human Scale Virtual Environment for Product Design: Effect of Sensory Substitution. The International Journal of Virtual Reality 5(2), 34–37 (2006)Google Scholar
  7. 7.
    Kandel, E.R.J., Schwartz, H., Jessell, T.M.: Principles of Neural Science. McGraw-Hill, New York (2000)Google Scholar
  8. 8.
    Tsetserukou, D., Sato, K., Neviarouskaya, A., Kawakami, N., Tachi, S.: FlexTorque: Innovative Haptic Interface for Realistic Physical Interaction in Virtual Reality. In: 2nd ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Technologies in Asia, Emerging Technologies, p. 69. ACM Press, New York (2009)Google Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2010

Authors and Affiliations

  • Dzmitry Tsetserukou
    • 1
  • Katsunari Sato
    • 2
  • Susumu Tachi
    • 3
  1. 1.Toyohashi University of TechnologyJapan
  2. 2.University of TokyoTokyoJapan
  3. 3.Keio UniversityYokohamaJapan

Personalised recommendations