Abstract
The aim of this paper is to validate a virtual reality (VR) environment for the analysis of the sensorimotor processes underlying learning of object grasping and manipulation. This study was inspired by recent grasping studies indicating that subjects learn skilled manipulation by concurrently modulating digit placement and forces as a function of the position of object center of mass (CM) in an anticipatory fashion, i.e. by modulating a compensatory moment before the onset of object manipulation (object lift onset). Data from real and virtual grasping showed a similar learning trend of digit placement and forces, resulting in successful object roll minimization. Therefore, the overall behavioral features associated with learning real object manipulation were successfully replicated by the present VR environment. The validation of our VR experimental approach is an important preliminary step towards studying more complex hand-object interactions.
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Bianchi, M., Grioli, G., Scilingo, E.P., Santello, M., Bicchi, A. (2010). Validation of a Virtual Reality Environment to Study Anticipatory Modulation of Digit Forces and Position. In: Kappers, A.M.L., van Erp, J.B.F., Bergmann Tiest, W.M., van der Helm, F.C.T. (eds) Haptics: Generating and Perceiving Tangible Sensations. EuroHaptics 2010. Lecture Notes in Computer Science, vol 6192. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-14075-4_20
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DOI: https://doi.org/10.1007/978-3-642-14075-4_20
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-14074-7
Online ISBN: 978-3-642-14075-4
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