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Novel Multi-Objective Genetic Algorithm Based on Static Bayesian Game Strategy

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Advances in Swarm Intelligence (ICSI 2010)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 6145))

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Abstract

Multi-objective evolutionary algorithms (MOEAs) have been the mainstream to solve multi-objectives optimization problems. In this paper we add the static Bayesian game strategy into MOGA and propose a novel multi-objective genetic algorithm(SBG-MOGA). Conventional MOGAs use non-dominated sorting methods to push the population to move toward the real Pareto front. This approach has a good performance at earlier stages of the evolution, however it becomes hypodynamic at the later stages. In SBG-MOGA the objectives to be optimized are similar to players in a static Bayesian game. A player is a rational person who has his own strategy space. A player selects a strategy and takes an action to realize his strategy in order to achieve the maximal income for the objective he works on. The game strategy will generate a tensile force over the population and this will obtain a better multi-objective optimization performance. Moreover, the algorithm is verified by several simulation experiments and its performance is tested by different benchmark functions.

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Li, Z., Chen, D., Sallam, A., Zhao, L. (2010). Novel Multi-Objective Genetic Algorithm Based on Static Bayesian Game Strategy. In: Tan, Y., Shi, Y., Tan, K.C. (eds) Advances in Swarm Intelligence. ICSI 2010. Lecture Notes in Computer Science, vol 6145. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-13495-1_75

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  • DOI: https://doi.org/10.1007/978-3-642-13495-1_75

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-13494-4

  • Online ISBN: 978-3-642-13495-1

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