Abstract
Our previous work has demonstrated that the Extensible Problem Specific Tutor (xPST) framework lowers the bar for non- programmers to author model tracing intelligent tutoring systems (ITSs) on top of existing software and websites. In this work we extend xPST to enable authoring of tutors in 3D games. This process differs substantially from authoring tutors for traditional GUI software in terms of the inherent domain complexity involved, different types of feedback required and interactions generated by various entities apart from the student. A tutor for a village evacuation task has been constructed in order to demonstrate the capabilities of using the extended xPST system to create a game-based tutor.
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References
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Kodavali, S.K., Gilbert, S., Blessing, S.B. (2010). Expansion of the xPST Framework to Enable Non-programmers to Create Intelligent Tutoring Systems in 3D Game Environments. In: Aleven, V., Kay, J., Mostow, J. (eds) Intelligent Tutoring Systems. ITS 2010. Lecture Notes in Computer Science, vol 6095. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-13437-1_72
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DOI: https://doi.org/10.1007/978-3-642-13437-1_72
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