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Intelligent Tutoring Systems, Educational Data Mining, and the Design and Evaluation of Video Games

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Part of the book series: Lecture Notes in Computer Science ((LNPSE,volume 6095))

Abstract

Technological support for personalized learning has the potential to transform the educational system in the United States. There is a growing interest in educational games and their potential for motivating learners. Techniques from the educational data mining and intelligent tutoring systems communities can be leveraged to better understand, design, and evaluate educational games for both learning effectiveness and learner engagement. This work explores the use of intelligent feedback in games as well as the potential pitfalls; it concludes with a proposed study designed to explore the differences between intelligent tutoring systems and educational video games.

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Eagle, M., Barnes, T. (2010). Intelligent Tutoring Systems, Educational Data Mining, and the Design and Evaluation of Video Games. In: Aleven, V., Kay, J., Mostow, J. (eds) Intelligent Tutoring Systems. ITS 2010. Lecture Notes in Computer Science, vol 6095. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-13437-1_23

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  • DOI: https://doi.org/10.1007/978-3-642-13437-1_23

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-13436-4

  • Online ISBN: 978-3-642-13437-1

  • eBook Packages: Computer ScienceComputer Science (R0)

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