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Fun with Games

  • Conference paper
Fun with Algorithms (FUN 2010)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 6099))

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Abstract

We discuss two different ways of having fun with two different kinds of games: On the one hand, we present a framework for developing multiplayer pervasive games that rely on the use of mobile sensor networks. On the other hand, we show how to exploit game theoretic concepts in order to study the graph-theoretic problem of vertex coloring.

Partially supported by the EU within the ICT Programme under contract IST-2008-215270 (FRONTS).

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References

  1. Akribopoulos, O., Logaras, M., Vasilakis, N., Kokkinos, P., Mylonas, G., Chatzigiannakis, I., Spirakis, P.: Developing Multiplayer Pervasive Games and Networked Interactive Installations using Ad hoc Mobile Sensor Nets. In: 5th International Conference on Advances in Computer Entertainment Technology (ACE 2009), Athens, Greece (2009)

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  2. Panagopoulou, P., Spirakis, P.: A Game Theoretic Approach for Efficient Graph Coloring. In: Hong, S.-H., Nagamochi, H., Fukunaga, T. (eds.) ISAAC 2008. LNCS, vol. 5369, pp. 1–15. Springer, Heidelberg (2008)

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© 2010 Springer-Verlag Berlin Heidelberg

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Spirakis, P.G., Chatzigiannakis, I., Mylonas, G., Panagopoulou, P.N. (2010). Fun with Games . In: Boldi, P., Gargano, L. (eds) Fun with Algorithms. FUN 2010. Lecture Notes in Computer Science, vol 6099. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-13122-6_3

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  • DOI: https://doi.org/10.1007/978-3-642-13122-6_3

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-13121-9

  • Online ISBN: 978-3-642-13122-6

  • eBook Packages: Computer ScienceComputer Science (R0)

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