Abstract
Endgame heuristics are often incorperated as part of the evaluation function used in Chinese Chess programs. In our program, Contemplation, we have proposed an automatic strategy to construct a large set of endgame heuristics. In this paper, we propose a conflict resolution strategy to eliminate the conflicts among the constructed heuristic databases, which is called endgame knowledge base. In our experiment, the correctness of the obtained constructed endgame knowledge base is sufficiently high for practical usage.
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References
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Chen, BN., Liu, P., Hsu, SC., Hsu, Ts. (2010). Conflict Resolution of Chinese Chess Endgame Knowledge Base. In: van den Herik, H.J., Spronck, P. (eds) Advances in Computer Games. ACG 2009. Lecture Notes in Computer Science, vol 6048. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-12993-3_14
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DOI: https://doi.org/10.1007/978-3-642-12993-3_14
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-12992-6
Online ISBN: 978-3-642-12993-3
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