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Sync’n’Move: Social Interaction Based on Music and Gesture

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User Centric Media (UCMEDIA 2009)

Abstract

In future User Centric Media the importance of the social dimension will likely increase. As social networks and Internet games show, the social dimension has a key role for active participation of the users in the overall media chain. In this paper, a first sample application for social active listening to music is presented. Sync’n’Move enables two users to explore a multi-channel pre-recorded music piece as the result of their social interaction. The application has been developed in the framework of the EU-ICT Project SAME (www.sameproject.eu) and has been presented for the first time at the Agora Festival (IRCAM, Paris, June 2009). In that occasion, Sync’n’Move has also been evaluated by both expert and non expert users.

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© 2010 ICST Institute for Computer Science, Social Informatics and Telecommunications Engineering

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Varni, G., Mancini, M., Volpe, G., Camurri, A. (2010). Sync’n’Move: Social Interaction Based on Music and Gesture. In: Daras, P., Ibarra, O.M. (eds) User Centric Media. UCMEDIA 2009. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 40. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-12630-7_4

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  • DOI: https://doi.org/10.1007/978-3-642-12630-7_4

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-12629-1

  • Online ISBN: 978-3-642-12630-7

  • eBook Packages: Computer ScienceComputer Science (R0)

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