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Morphological Annotation of a Corpus with a Collaborative Multiplayer Game

  • Conference paper
Computational Linguistics and Intelligent Text Processing (CICLing 2010)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 6008))

Abstract

In most of the natural language processing tasks, state-of-the-art systems usually rely on machine learning methods for building their mathematical models. Given that the majority of these systems employ supervised learning strategies, a corpus that is annotated for the problem area is essential. The current method for annotating a corpus is to hire several experts and make them annotate the corpus manually or by using a helper software. However, this method is costly and time-consuming. In this paper, we propose a novel method that aims to solve these problems. By employing a multiplayer collaborative game that is playable by ordinary people on the Internet, it seems possible to direct the covert labour force so that people can contribute by just playing a fun game. Through a game site which incorporates some functionality inherited from social networking sites, people are motivated to contribute to the annotation process by answering questions about the underlying morphological features of a target word. The experiments show that the 63.5% of the actual question types are successful based on a two-phase evaluation.

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Güngör, O., Güngör, T. (2010). Morphological Annotation of a Corpus with a Collaborative Multiplayer Game. In: Gelbukh, A. (eds) Computational Linguistics and Intelligent Text Processing. CICLing 2010. Lecture Notes in Computer Science, vol 6008. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-12116-6_7

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  • DOI: https://doi.org/10.1007/978-3-642-12116-6_7

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-12115-9

  • Online ISBN: 978-3-642-12116-6

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