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PGT: A Statistical Approach to Prediction and Mechanism Design

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Advances in Social Computing (SBP 2010)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 6007))

Abstract

One of the biggest challenges facing behavioral economics is the lack of a single theoretical framework that is capable of directly utilizing all types of behavioral data. One of the biggest challenges of game theory is the lack of a framework for making predictions and designing markets in a manner that is consistent with the axioms of decision theory. An approach in which solution concepts are distribution-valued rather than set-valued (i.e. equilibrium theory) has both capabilities. We call this approach Predictive Game Theory (or PGT). This paper outlines a general Bayesian approach to PGT. It also presents one simple example to illustrate the way in which this approach differs from equilibrium approaches in both prediction and mechanism design settings.

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Wolpert, D.H., Bono, J.W. (2010). PGT: A Statistical Approach to Prediction and Mechanism Design. In: Chai, SK., Salerno, J.J., Mabry, P.L. (eds) Advances in Social Computing. SBP 2010. Lecture Notes in Computer Science, vol 6007. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-12079-4_39

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  • DOI: https://doi.org/10.1007/978-3-642-12079-4_39

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-12078-7

  • Online ISBN: 978-3-642-12079-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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