Abstract
This chapter starts with presentation of two notable examples of CI application to mind game playing: Tesauro’s Neurogammon and TD-Gammon systems playing backgammon (chapter 6.1), and Chellapilla and Fogel’s Blondie24 approach to checkers (chapter 6.2). Both these systems are milestone accomplishments in CI-based game playing and both had inspired several developments that followed their underlying concepts. Next, in chapters 6.3 and 6.4, respectively a few other examples of TD and neuroevolutionary learning systems are briefly introduced.
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© 2010 Springer-Verlag Berlin Heidelberg
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Mańdziuk, J. (2010). CI in Games – Selected Approaches. In: Knowledge-Free and Learning-Based Methods in Intelligent Game Playing. Studies in Computational Intelligence, vol 276. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-11678-0_6
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DOI: https://doi.org/10.1007/978-3-642-11678-0_6
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-11677-3
Online ISBN: 978-3-642-11678-0
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