Abstract
Quick and effective ranking of moves based on their rough, initial estimation can be used either in a stand-alone mode, i.e. in a search-free playing program, or as a training tool for human players, or - most frequently - as a preliminary step before more expensive analysis is performed. In particular, initial sorting of possible moves according to their potential strength is often used in alpha-beta pruning algorithms, thus leaving more time for exploration of the most promising paths. Certainly in competitive tournament play, due to time constraints, efficient move pre-ordering must be either implemented in a search-free way or rely on shallow search in order to devote the remaining time to deeper, selective search.
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© 2010 Springer-Verlag Berlin Heidelberg
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Mańdziuk, J. (2010). Move Ranking and Search-Free Playing. In: Knowledge-Free and Learning-Based Methods in Intelligent Game Playing. Studies in Computational Intelligence, vol 276. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-11678-0_10
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DOI: https://doi.org/10.1007/978-3-642-11678-0_10
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-11677-3
Online ISBN: 978-3-642-11678-0
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