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Using Computer Games for Youth Development

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Transactions on Edutainment III

Part of the book series: Lecture Notes in Computer Science ((TEDUTAIN,volume 5940))

Abstract

Correlation studies have shown that games can influence self-development of youth, resolve conflict and discord in their development, and develop their skills, etc. Referring to R.M.Gagne’s theory of learning outcomes, the paper demonstrates the impacts of games on youth development from the perspective of the object, specifically including four aspects: games and the learning of verbal information, games and the development of intellectual skill, games and the development of psychomotor skill, and games and the formation of attitude.

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Yun, R., Jiang, Y., Li, Y. (2009). Using Computer Games for Youth Development. In: Pan, Z., Cheok, A.D., Müller, W., Chang, M. (eds) Transactions on Edutainment III. Lecture Notes in Computer Science, vol 5940. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-11245-4_22

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  • DOI: https://doi.org/10.1007/978-3-642-11245-4_22

  • Publisher Name: Springer, Berlin, Heidelberg

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  • Online ISBN: 978-3-642-11245-4

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