Abstract
Recently, more researches have been done on a new interface which induces reactions based on user behavior patterns through augmented reality (AR) agent design to which context-aware technology is applied. Most researches are still in an early stage and insufficient for recognizing/utilizing information of context between reality and virtual reality. This study, therefore, analyzes profiles and behavior patterns of users by developing a health management-based scenario and combines it with an AR system. At the same time, a user is allowed to induce interaction with an AR system in order to prevent unnecessary exposure of information and provide additional data. To that end, this research analyzes context-aware patterns and marker information-aware patterns, which examine user behavior patterns, so as to activate AR information with the data provided as the result of the analysis. The system suggested in this research can be applied to educational contents. Learned context information and AR analysis are expected to make data delivery and communications with customers more effective.
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsPreview
Unable to display preview. Download preview PDF.
References
Shelton, B.E., Hedley, N.: Using Augmented Reality for Teaching Earth-Sun Relationships to Undergraduate Geography Students. Program for Educational Transformation Through Technology (2002), http://depts.washington.edu/pettt/papers/shelton-hedley-art02.pdf
Shelton, B.E.: Augmented Reality and Education: Current Projects and the Potential for Classroom Learning, New Horizons for Learning, http://www.newhorizons.org/strategies/technology/shelton.htm
Barakonyi, I., Weilguny, M., Psik, T., Schmalstieg, D.: MonkeyBridge: autonomous agents in augmented reality games. In: Advances in Computer Entertainment Technology, pp. 172–175 (2005)
Shin, H., Woontack, W.: Behavior Generaton System of Context-aware Augmented Reality Agent for Realistic Activation of Agent’s behavior. In: HCI 2009, pp. 579–582 (2009)
White, M., Liarokapis, F., Mourkoussis, N., Basu, A., Darcy, J., Petridis, P., Lister, P.F.: A lightweight XML driven architecture for the presentation of virtual cultural exhibitions (ARCOLite). In: ADIS International Conference of Applied Computing, pp. 205–212 (2005)
Woods, E., Binder, G., Stangl, M., Billinghurst, M.: http://www.hitlabnz.org/wiki/Black_Magic_Book
PukiWiki Developers Team, http://nyatla.jp/nyartoolkit/wiki/index.php?NyARToolkitCS%2FUma2Desktop
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2009 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Song, Jg., Jung, S., Kim, S. (2009). Research on Rule-Based AR System for Users’ Situation Awareness. In: Ślęzak, D., Kim, Th., Chang, A.CC., Vasilakos, T., Li, M., Sakurai, K. (eds) Communication and Networking. FGCN 2009. Communications in Computer and Information Science, vol 56. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-10844-0_24
Download citation
DOI: https://doi.org/10.1007/978-3-642-10844-0_24
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-10843-3
Online ISBN: 978-3-642-10844-0
eBook Packages: Computer ScienceComputer Science (R0)