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Data Based Steering of Virtual Human Using a Velocity-Space Approach

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Motion in Games (MIG 2009)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 5884))

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Abstract

In this paper, we analyze the habits of human walk. By plotting and studying some real experimental motion-captured data, we estimate the bounds of the velocity and acceleration of the pedestrian and achieve the admissible motion set. We introduce the velocity-space which means the set of the whole admissible velocities for one step in the procession of human walk. In addition, a model describing the dependence of the next movement on the previous one is designed. It provides an interior constraint for pedestrian in steering model. With two examples, we show the adaptability and efficiency of the model.

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© 2009 Springer-Verlag Berlin Heidelberg

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Zhang, Y., Pettré, J., Peng, Q., Donikian, S. (2009). Data Based Steering of Virtual Human Using a Velocity-Space Approach. In: Egges, A., Geraerts, R., Overmars, M. (eds) Motion in Games. MIG 2009. Lecture Notes in Computer Science, vol 5884. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-10347-6_16

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  • DOI: https://doi.org/10.1007/978-3-642-10347-6_16

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-10346-9

  • Online ISBN: 978-3-642-10347-6

  • eBook Packages: Computer ScienceComputer Science (R0)

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