Skip to main content

Real-Time 3D Reconstruction for Occlusion-Aware Interactions in Mixed Reality

  • Conference paper
Book cover Advances in Visual Computing (ISVC 2009)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 5875))

Included in the following conference series:

Abstract

In this paper, we present a system for performing real-time occlusion-aware interactions in a mixed reality environment. Our system consists of 16 ceiling-mounted cameras observing an interaction space of size 3.70 m x 3.20 m x 2.20 m. We reconstruct the shape of all objects inside the interaction space using a visual hull method at a frame rate of 30 Hz. Due to the interactive speed of the system, the users can act naturally in the interaction space. In addition, since we reconstruct the shape of every object, the users can use their entire body to interact with the virtual objects. This is a significant advantage over marker-based tracking systems, which require a prior setup and tedious calibration steps for every user who wants to use the system. With our system anybody can just enter the interaction space and start interacting naturally. We illustrate the usefulness of our system through two sample applications. The first application is a real-life version of the well known game Pong. With our system, the player can use his whole body as the pad. The second application is concerned with video compositing. It allows a user to integrate himself as well as virtual objects into a prerecorded sequence while correctly handling occlusions.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 129.00
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Laurentini, A.: The visual hull concept for silhouette-based image understanding. IEEE Transactions on Pattern Analysis and Machine Intelligence 16, 150–162 (1994)

    Article  Google Scholar 

  2. Cheung, G., Kanade, T., Bouguet, J.Y., Holler, M.: A real-time system for robust 3d voxel reconstruction of human motions. In: IEEE Conference on Computer Vision and Pattern Recognition (2000)

    Google Scholar 

  3. Borovikov, E., Sussman, A., Davis, L.: A high performance multi-perspective vision studio. In: ACM International Conference on Supercomputing (2003)

    Google Scholar 

  4. Wu, X., Takizawa, O., Matsuyama, T.: Parallel pipeline volume intersection for real-time 3d shape reconstruction on a pc cluster. In: IEEE International Conference on Computer Vision Systems (2006)

    Google Scholar 

  5. Allard, J., Menier, C., Raffin, B., Boyer, E., Faure, F.: Grimage: Markerless 3d interactions. In: SIGGRAPH - Emerging Technologies (2007)

    Google Scholar 

  6. Hasenfratz, J.M., Lapierre, M., Sillion, F.: A real-time system for full body interaction with virtual worlds. In: Eurographics Symposium on Virtual Environments, pp. 147–156 (2004)

    Google Scholar 

  7. Ladikos, A., Benhimane, S., Navab, N.: Efficient visual hull computation for real-time 3d reconstruction using cuda. In: Proceedings of the 2008 Conference on Computer Vision and Pattern Recognition Workshops (2008)

    Google Scholar 

  8. Matsuik, W., Buehler, C., Raskar, R., Gortler, S., McMillan, L.: Image-based visual hulls. In: SIGGRAPH (2000)

    Google Scholar 

  9. Li, M., Magnor, M., Seidel, H.: Improved hardware-accelerated visual hull rendering. In: Vision, Modeling, and Visualization (2003)

    Google Scholar 

  10. Prince, S., Cheok, A., Farbiz, F., Williamson, T., Johnson, N., Billinghurst, M., Kato, H.: 3D live: Real time captured content for mixed reality. In: ISMAR 2002: Proceedings of the 1st IEEE/ACM International Symposium on Mixed and Augmented Reality (2002)

    Google Scholar 

  11. Decker, B.D., Mertens, T., Bekaert, P.: Interactive collision detection for free-viewpoint video. In: GRAPP 2007: International Conference on Computer Graphics Theory and Applications (2007)

    Google Scholar 

  12. Lok, B., Naik, S., Whitton, M., Brooks, F.: Incorporating dynamic real objects into immersive virtual environments. In: I3D 2003: Proceedings of the 2003 symposium on Interactive 3D graphics (2003)

    Google Scholar 

  13. Svoboda, T., Martinec, D., Pajdla, T.: A convenient multi-camera self-calibration for virtual environments. Presence: Teleoperators and Virtual Environments 14, 407–422 (2005)

    Article  Google Scholar 

  14. Fukui, S., Iwahori, Y., Itoh, H., Kawanaka, H., Woodham, R.: Robust background subtraction for quick illumination changes. In: Chang, L.-W., Lie, W.-N. (eds.) PSIVT 2006. LNCS, vol. 4319, pp. 1244–1253. Springer, Heidelberg (2006)

    Chapter  Google Scholar 

  15. Guan, L., Sinha, S., Franco, J.-S., Pollefeys, M.: Visual hull construction in the presence of partial occlusion. In: 3DPVT 2006: Proceedings of the Third International Symposium on 3D Data Processing, Visualization, and Transmission, 3DPVT 2006(2006)

    Google Scholar 

  16. Ohshima, T., Satoh, K., Yamamoto, H., Tamura, H.: Ar2 hockey: A case study of collaborative augmented reality. In: Proceedings of the IEEE VRAIS 1998 (1998)

    Google Scholar 

  17. Berger, M.: Resolving occlusion in augmented reality: a contour based approach without 3d reconstruction. In: IEEE Conference on Computer Vision and Pattern Recognition (1997)

    Google Scholar 

  18. Kim, H., Yang, S., Sohn, K.: 3d reconstruction of stereo images for interaction between real and virtual worlds. In: ISMAR 2003: Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality (2003)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2009 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Ladikos, A., Navab, N. (2009). Real-Time 3D Reconstruction for Occlusion-Aware Interactions in Mixed Reality. In: Bebis, G., et al. Advances in Visual Computing. ISVC 2009. Lecture Notes in Computer Science, vol 5875. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-10331-5_45

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-10331-5_45

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-10330-8

  • Online ISBN: 978-3-642-10331-5

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics