Abstract
In this chapter, we propose our first performance capture algorithm. By combining an image-based 3D correspondence estimation algorithm and a Guided Laplacian-based mesh deformation scheme (Sect. 3.2.2), our system captures the performance of a moving subject from multiple video streams, while preserving the connectivity of the underlying mesh structure over time.
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de Aguiar, E. (2010). Video-Based Tracking of Scanned Humans. In: Animation and Performance Capture Using Digitized Models. Cognitive Systems Monographs, vol 5. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-10316-2_9
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DOI: https://doi.org/10.1007/978-3-642-10316-2_9
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-10315-5
Online ISBN: 978-3-642-10316-2
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