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Part of the book series: Cognitive Systems Monographs ((COSMOS,volume 5))

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Abstract

This chapter reviews the most relevant work on interactive shape deformation and editing techniques, and describes the three main deformation approaches used in this book.

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de Aguiar, E. (2010). Interactive Shape Deformation and Editing Methods. In: Animation and Performance Capture Using Digitized Models. Cognitive Systems Monographs, vol 5. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-10316-2_3

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  • DOI: https://doi.org/10.1007/978-3-642-10316-2_3

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-10315-5

  • Online ISBN: 978-3-642-10316-2

  • eBook Packages: Computer ScienceComputer Science (R0)

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