Abstract
This chapter reviews the most relevant work on interactive shape deformation and editing techniques, and describes the three main deformation approaches used in this book.
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de Aguiar, E. (2010). Interactive Shape Deformation and Editing Methods. In: Animation and Performance Capture Using Digitized Models. Cognitive Systems Monographs, vol 5. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-10316-2_3
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DOI: https://doi.org/10.1007/978-3-642-10316-2_3
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-10315-5
Online ISBN: 978-3-642-10316-2
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