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Generating Video Textures by PPCA and Gaussian Process Dynamical Model

  • Wentao Fan
  • Nizar Bouguila
Part of the Lecture Notes in Computer Science book series (LNCS, volume 5856)

Abstract

Video texture is a new type of medium which can provide a continuous, infinitely varying stream of video images from a recorded video clip. It can be synthesized by rearranging the order of frames based on the similarities between all pairs of frames. In this paper, we propose a new method for generating video textures by implementing probabilistic principal components analysis (PPCA) and Gaussian Process Dynamical model (GPDM). Compared to the original video texture technique, video texture synthesized by PPCA and GPDM has the following advantages: it might generate new video frames that have never existed in the input video clip before; the problem of “dead-end” is totally avoided; it could also provide video textures that are more robust to noise.

Keywords

Video texture computer graphics computer vision dimensionality reduction autoregressive process Gaussian process PPCA 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2009

Authors and Affiliations

  • Wentao Fan
    • 1
  • Nizar Bouguila
    • 1
  1. 1.Institute for Information Systems EngineeringUniversity of ConcordiaMontrealCanada

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