Contextual Interaction Design: The Case of Pause Buddy
This paper describes a range of design techniques which have been elaborated upon by Industrial Designers to create novel interactive products in which context and social interaction play a central role in the user experience. The techniques described here can be broadly grouped under Context Mapping and Research through Design. The methods are presented as part of a design process, from “fuzzy front end” to a working field prototype. To illustrate how the methods can be applied, the design of a prototype product that was developed to reduce office stress by stimulating short breaks and social interaction pauses is described. The results of a field study are reported following by a reflection on the value of applied design methods.
KeywordsContext Mapping Research through Design
Unable to display preview. Download preview PDF.
- 4.Metaal, N., Jansz, J.: Psychologie de stand van zaken. Swets & Zeitlinger B.V., Lisse (1999)Google Scholar
- 5.Sepmeijer, J., Scheurs, P.n.d.: Wat is werkstress en hoe voorkom je het, World Wide Web: http://www.werkenstress.nl/downloads/Werkstressdef.htm (Accessed June 26, 2009)
- 6.Dewey, J.: Arts as Experience. Berkley Publishing Group, New York (1934)Google Scholar
- 7.Buchenau, M., Fulton Suri, J.: Experience Prototyping. In: DIS 2000, New York, pp. 424–433 (2000)Google Scholar
- 8.Jordan, P.W.: Designing pleasurable product. An introduction to the new human factors. Taylor & Francis, London (2000)Google Scholar
- 9.Sleeswijk Visser, F.: Bringing the everyday life of people into design. PhD dissertation, Delft University of Technology (2009)Google Scholar
- 11.Mattelmaki, T.: Design Probes. PhD Dissertation. University of art and design Helsinki, Finland (2006)Google Scholar
- 12.Sanders, E.B.-N., William, C.T.: Harnessing People’s Creativity: Ideation and Expression through Visual Communication. In: Langford, J., MCDonagh Philip, D. (eds.) Focus Groups: Supporting Effective. Product development. Taylor and Francis, Abington (2001)Google Scholar
- 13.Bickmore, T., Picard, R.W.: Subtle Expressivity by Relational Agents. In: Proceedings of the CHI 2003 Workshop on Subtle Expressivity for Characters and Robots, Fort Lauderdale, FL, April 7 (2003), World Wide Web: http://affect.media.mit.edu/publications.php (Accessed June 26, 2009)
- 16.Spielberger, C.D., Gorush, R.L., Lushene, R.E.: State Trait Anxiety Inventory manual. Consulting Psychologists Press, Palo Alto (1970)Google Scholar
- 17.Hassenzahl, M., Platz, A., Burmester, M., Lehner, K.: Hedonic and Ergonomic Quality Aspects Determine a Software’s Appeal. CHI Letters 2(1), 201–208 (2000)Google Scholar
- 18.Keyson, D.V., Bruns Alonso, M.: To appear in the proceedings of the International Association of Design Research (IASRD) (October 2009)Google Scholar