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Using Video with Active Markers

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Book cover Ambient Intelligence (AmI 2009)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 5859))

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Abstract

The designers have started to use technological means in increasing fashion, with tools aimed for them readily available. In order to manage the task of designing and analysing a prototype, we focus on using video as a storage of data by embedding the information with active markers. Based on a small survey of methods, characteristics of active markers are developed and a test program written. Using interactive prototyping projects as a test material, we form a direction for prototype development and video analysis.

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© 2009 Springer-Verlag Berlin Heidelberg

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Mikkonen, J., Lee, JJ., Koskinen, I. (2009). Using Video with Active Markers. In: Tscheligi, M., et al. Ambient Intelligence. AmI 2009. Lecture Notes in Computer Science, vol 5859. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-05408-2_15

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  • DOI: https://doi.org/10.1007/978-3-642-05408-2_15

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-05407-5

  • Online ISBN: 978-3-642-05408-2

  • eBook Packages: Computer ScienceComputer Science (R0)

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