Abstract
The production of 2D cartoon animation is in essence a process of drawing a series of pictures that are smooth and temporally-coherent, and the production pipeline is traditionally decomposed into three major phases:
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(1)
The extreme frames, in which the emotion, motion or color of the cartoon characters are changed rapidly, are first drawn by experienced animators in terms of the storyboard.
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(2)
The key frames are then further drawn by the assistant animators on the basis of commonsense and his personal understanding of the episodes in the story.
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(3)
At last all the in between frames are created in detail by the painters/inbetweeners in terms of the key frames.
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© 2010 Zhejiang University Press, Hangzhou and Springer-Verlag Berlin Heidelberg
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Geng, W. (2010). Computer-assisted Cartoon Animation by Traditional Production Pipeline. In: The Algorithms and Principles of Non-photorealistic Graphics. Advanced Topics in Science and Technology in China. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-04891-3_7
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