Abstract
Non-photorealistic computer graphics are used to imitate the eyes and minds of artists and designers to create, view, and depict the graphical world. These computer-generated graphics are used instead of achieving the illusion of photorealism via an optical camera. With the advent of many algorithms, papers, and software tools dedicated to generating the artistic and meaningful images, the entire field was exploded into existence in the 1990s. Now the field appears to be approaching maturity. Many questions remain open, but many have been settled. This book presents a detailed treatment of this field in a coherent conceptual framework.
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© 2010 Zhejiang University Press, Hangzhou and Springer-Verlag Berlin Heidelberg
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Geng, W. (2010). Introduction. In: The Algorithms and Principles of Non-photorealistic Graphics. Advanced Topics in Science and Technology in China. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-04891-3_1
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DOI: https://doi.org/10.1007/978-3-642-04891-3_1
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-04890-6
Online ISBN: 978-3-642-04891-3
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