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A Dynamic Algorithm for Reachability Games Played on Trees

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Mathematical Foundations of Computer Science 2009 (MFCS 2009)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 5734))

Abstract

Our goal is to start the investigation of dynamic algorithms for solving games that are played on finite graphs. The dynamic game determinacy problem calls for finding efficient algorithms that decide the winner of the game when the underlying graph undergoes repeated modifications. In this paper, we focus on turn-based reachability games. We provide an algorithm that solves the dynamic reachability game problem on trees. The amortized time complexity of our algorithm is O(logn), where n is the number of nodes in the current graph.

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Khoussainov, B., Liu, J., Khaliq, I. (2009). A Dynamic Algorithm for Reachability Games Played on Trees. In: Královič, R., Niwiński, D. (eds) Mathematical Foundations of Computer Science 2009. MFCS 2009. Lecture Notes in Computer Science, vol 5734. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-03816-7_41

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  • DOI: https://doi.org/10.1007/978-3-642-03816-7_41

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-03815-0

  • Online ISBN: 978-3-642-03816-7

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