Abstract
We present a novel children’s educational game, which was created through a human-work interaction design – an emerging research field which advocates a better understanding of the relationship between work-domain based empirical studies and iterative design of prototypes and new technologies. We describe how “SimCompany”, a game for teaching children about business management concepts, was created. SimCompany proved effective as a teaching tool about business management concepts, and initial evaluation showed a positive increase in students’ rate of learning, compared to traditional teaching methods.
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Campos, P., Campos, A. (2009). SimCompany: An Educational Game Created through a Human-Work Interaction Design Approach. In: Gross, T., et al. Human-Computer Interaction – INTERACT 2009. INTERACT 2009. Lecture Notes in Computer Science, vol 5726. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-03655-2_40
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DOI: https://doi.org/10.1007/978-3-642-03655-2_40
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-03654-5
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