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Bridging the Gap: Adaptive Games and Student-Centered VLEs

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Advances in Web Based Learning – ICWL 2009 (ICWL 2009)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 5686))

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Abstract

The widely used e-learning technology is facing new challenges such as how to produce student-centered systems that can be adapted to the needs of each student. Those objectives should be met in a standard compliant way to simplify general adoption. In this context, educational videogames are proposed as an ideal medium to facilitate adaptation and tracking of the students’ performance for assessment purposes. However, there are still barriers between the gaming and e-learning worlds preventing their mutual interaction. In this paper we propose a middleware to bridge this gap, integrating adaptive educational videogames in e-learning environments with a special focus on the ongoing standardization efforts.

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© 2009 Springer-Verlag Berlin Heidelberg

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del Blanco, Á., Torrente, J., Moreno-Ger, P., Fernández-Manjón, B. (2009). Bridging the Gap: Adaptive Games and Student-Centered VLEs. In: Spaniol, M., Li, Q., Klamma, R., Lau, R.W.H. (eds) Advances in Web Based Learning – ICWL 2009. ICWL 2009. Lecture Notes in Computer Science, vol 5686. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-03426-8_17

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  • DOI: https://doi.org/10.1007/978-3-642-03426-8_17

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-03425-1

  • Online ISBN: 978-3-642-03426-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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