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Kinespell: Kinesthetic Learning Activity and Assessment in a Digital Game-Based Learning Environment

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Advances in Web Based Learning – ICWL 2009 (ICWL 2009)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 5686))

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Abstract

Various approaches in learning are commonly classified into visual, auditory and kinesthetic (VAK) learning styles. One way of addressing the VAK learning styles is through game-based learning which motivates learners pursue knowledge holistically. The paper presents Kinespell, an unconventional method of learning through digital game-based learning. Kinespell is geared towards enhancing not only the learner’s spelling abilities but also the motor skills through utilizing wireless controllers. It monitors player’s performance through integrated assessment scheme. Results show that Kinespell may accommodate the VAK learning styles and is a promising alternative to established methods in learning and assessing students’ performance in Spelling.

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References

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© 2009 Springer-Verlag Berlin Heidelberg

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Cariaga, A.A., Salvador, J.A., Solamo, M.R., Feria, R. (2009). Kinespell: Kinesthetic Learning Activity and Assessment in a Digital Game-Based Learning Environment. In: Spaniol, M., Li, Q., Klamma, R., Lau, R.W.H. (eds) Advances in Web Based Learning – ICWL 2009. ICWL 2009. Lecture Notes in Computer Science, vol 5686. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-03426-8_13

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  • DOI: https://doi.org/10.1007/978-3-642-03426-8_13

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-03425-1

  • Online ISBN: 978-3-642-03426-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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