Abstract
In this paper I am exploring the challenges of designing game-based material for language learning as a specific field of competence. The empirical context of the paper is a project on Serious Games on a Global Market Place (2007-10) in which academics work with companies to explore, build and implement game prototypes. One aspect of this research consists in analysing and developing a design for learning English through serious games (www.mingoville.com) as well as exploring how this design is used and implemented in classroom teaching and learning. We studied the use of the platform in two classes with children aged 10-11.
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© 2009 Springer-Verlag Berlin Heidelberg
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Meyer, B. (2009). Learning English through Serious Games – Reflections on Teacher and Learner Performance. In: Chang, M., Kuo, R., Kinshuk, Chen, GD., Hirose, M. (eds) Learning by Playing. Game-based Education System Design and Development. Edutainment 2009. Lecture Notes in Computer Science, vol 5670. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-03364-3_37
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DOI: https://doi.org/10.1007/978-3-642-03364-3_37
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-03363-6
Online ISBN: 978-3-642-03364-3
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